The Crypt of Nomicos
Location: Bluwell Time: Midspring, less than 2 weeks after the attack on Joring.
Finally arriving in Bluewell after escaping Joring, the group attempts to take a much needed breather. Events soon conspire against them as Dortree is accosted by an elderly eccentric dwarf on the street while shopping. This dwarf, identifying himself only as “Hins” gives Dortree an amulet in the form of a beholder. He only tells him it is “to keep an eye out”, and leaves without giving more information. Other NPCs don’t help very much with information about the amulet. Dortree attempts to leave the amulet with his gear, but finds it back on his person. Not putting it on, he periodically finds the amulet crawling about him like an insect, using the eyestalks as legs.

Later, arriving back at the Blakke Gryffyn, the group finds their dinner already paid for, and it is special fare for this rough and tumble establishment. The group does not need to wait to long before their benefactor appears. The young, well-to-do dwarf turns out to be Lorot, son of Jasp, Earl of Bluwell. Lorot is curious about the only group to arrive from the south in the last several days and pries info from the group. After finding out that the kobolds were accompanied by a black dragon, he suggests the group investigate the tomb of a former ruler of Bluwell: Nomicos. Nomicos had turned out to be a necromancer and legend has it that he didn’t die. Rather, he shut himself up in a guarded/trapped/etc tomb. He also was known to have relationships with kobolds and black dragons.

Kobolds of the Black Heart, Act 2
The Road to Bluwell

[begin place holder] This covers the time from leaving Joring including the caravan raids, the counter attack on Farthe Keep and its caverns, and the cleaning of the bandit camps. [end place holder]

You’ve defeated the Kobold rear guard at Farthe Keep, killing Garlkwit the Rat Master, War Chief Sniskrit and the dragon Maralangwey. Based on the maps recovered, the size of the keep, the makeshift( even for kobolds) nature of things, and the number of kobolds at Joring, this isn’t their home lair. You’ve also encountered other races working with the kobolds (wererats, humans, shifters, dragonborn, elves, halflings) which leads you to believe there’s something bigger going on. Also, the size of the tribe seems bigger than a small dragon like Maralangwey would attract. Clearly, something else has driven these attacks.

Meanwhile, the maps found in the caverns lead you to the discovery of raider camps along the pass to Bluwel. On your way to start investigating these, you ran into a small army headed from Bluwel to help reinforce Joring. Apparently, they had information of the attack coming and mobilized south. This army’s core was the Brotherhood of the Blade, a knightly order active in the northern province of Einea and led by Lord Captain Vandorn.

After encountering Vandorn, you made your way to clear out the bandit camps, finding each was a curious mix of kobold and other races. You find little more information other than this. After this, you manage to find yourselves in Bluwel, a city consisting of four fortified islands on a lake. You’ve arranged for accomodations in the Blakke Gryfyn Inn, where we’ll pick up next time.


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